Data Representation
2 bit Bitmap
Below is a 16 x 16 grid that you can create your own bitmap image design. As there are more pixels in the grid, it will allow you to create a better design compared to the 1-bit version.
You have four colours available represented by 00, 01, 10 or 11 as we are using 2 bits to store the colour of each pixel.
Each row will be converted into two binary bytes and the resulting pattern of 0s and 1s is displayed to the right of the grid.
Click on a square to change the colour. You can reset the grid anytime by clicking on the colour heading below.
Need some inspiration? Here's Pikachu, a PokeBall, Mario, Toad, a Star Wars Stormtrooper, a character from Among Us, some diagonal lines, and a Space Invader!
Note: For the PokeBall and Stormtrooper, you need to change Colour 10 to Gray. For Mario and Toad, change Colour 10 to Pink.
You can see the complete binary data below where we are using two bits for each pixel making 512 bits or 64 bytes in total.
If you wish to open binary data, you can paste it into the field below and click open.